Similarly, the Box of Cataclysms gives you a large pool of casting points but requires you to trigger a cosmic happening event. One of the new pickups, the Sage Hut, is notable for giving racial XP points used in the new Racial Governance system as a reward. In AoW3, special sites include places that you can “enter” with a single stack of units as well as landmark sites that confer various benefits to a visiting army. The Eternal Lords expansion adds a number of new special sites and pickups to the game world. The base game already had a diversity of things to discover, and this remains a strong point of the game with Eternal Lords adding even more content to the game world. A forthcoming article will dive into the 1.5 patch changes in more detail.ĮXplore: Critical aspects of the strategy in AoW3 are how your heroes and armies bounce from treasure site to treasure site, level up, find magical clubby things, liberate resource nodes, and scout opposing empires. The question at hand is whether these additions, along with other features and improvements, will be enough to satiate our appetites for more content. The two new races, Frostlings and Tigrans, are both long-time fan favorites, and have been incorporated into the game with the same attention to detail and character as prior races. The ability to lead an empire of the dead as a class, instead of as a dedicated race, is a stroke of genius and makes for a far more believable depiction of the living dead in a fantasy world. For those lamenting the lack of race options in the base game, there are now 63 different combinations possible, which adds significantly to the replayability of the game.Įternal Lords was released alongside the massive 1.5 patch to the base game, which adds a number of transformative gameplay systems that Eternal Lords builds on, such as the new Race Governance system. The Eternal Lords expansion adds a three mission campaign, additional special sites, a racial upgrade system, and brings the total number of races to nine and classes to seven. While this is true, the addition of the class system in AoW3 increases the number of possible configurations dramatically over previous entries in the series. One major criticism of AoW3 is that it didn’t live up to the diversity of races seen in previous AoW games. AoW3 has received continuous developer support through a series of extensive patches, the Golden Realms expansion last fall, and now the Eternal Lords expansion. It includes a hearty dose of RPG elements, a clever magic system, empire building, detailed tactical combat, campaigns, scenarios, a random map generator, and multi-player modes. Prior reviews ( Age of Wonders III and AoW3: Golden Realms) have covered the basics of AoW3 that it is a high-fantasy, turn-based 4X strategy game. I’ve continued to be a part of the closed testing group for the second expansion and have received one copy each of Golden Realms and Eternal Lords.Īge of Wonders III (AoW3) from Triumph Studios was released March 31st, 2014. Disclosure: I purchased Age of Wonders III on release and was later invited by Triumph Studios to join the closed testing group to help beta test the Golden Realms expansion.
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